


Maeve tries to use her vocal control powers against the Ninjas (after realizing that she needed to speak Japanese instead of English) but the assassins cover her mouth to prevent her from speaking. Lee voices some concern about this, as Ninjas apparently aren’t supposed to venture into this area of the park. Later in the town, the group is beset upon by an ambush of Ninjas. After a brief tussle, the Westworld gang realizes that they’d be better off forming an alliance with Mushashi, Akane, Sakura, and Hanaryo (the Shogun World equivalents of Hector, Maeve, Clementine, and Armistice, respectively). Maeve, Hector, and Armistice marvel at how their Shogun World counterparts are living the very same actions written into their own code, while Lee makes excuses about the sheer amount of writing required for all the parks’ quests.Īs the heist draws to a close and we see some of the bandits begin to threaten some of the town’s Geishas, Maeve and her posse break out of their bonds and fight back against the bandits. As a variation on season one’s awesome “Paint it Black” orchestral cover begins, a heist in the town is enacted in a way that mirrors the same one we see from Hector’s crew in almost every way. After being captured by Japanese soldiers near the border of Westworld, Maeve and her party are dragged to a town that begins to look eerily familiar to Sweetwater. Yet, we quickly discover that the more things change, the more they stay the same.
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And oh man, did it pay off! Described by Lee as an experience designed for guests who found Westworld “too tame”, Shogun World is a beautiful Edo-inspired attraction full of misty mountains and cherry blossom trees. As The Who once sang, “Meet the new boss, same as the old boss.” Westworld takes us to an entirely new park in this week’s episode, but are things really all that different? Spoilers below!įinally, Westworld gave its viewers an extended look at the long-anticipated Shogun World last night.
